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Divinity original sin 2 editor tutorial
Divinity original sin 2 editor tutorial









  • This mod should be 100% compatible with any mods introducing new class presets and/or skills.
  • This is a low-priority mod it should always be at the bottom of your load order.
  • It has no effect on the content of the game aside from determining which weapons spawn for you during the tutorial.
  • The class preset you choose ONLY effects the starting skills, talent and attribute point allocation.
  • If you want a companion to be buffed, tell them you want them to be a wizard during the recruitment dialog if not, tell them to assume a different role.
  • If you want a character to be buffed, select the wizard pre-set for him or her during character creation if not, select a different preset.
  • Same changes as the normal versions, but -only- applied to the Wizard class-preset.
  • divinity original sin 2 editor tutorial

  • PAK version only: 3 additional random talent pre-selected on top of class-specific talent.
  • Increases available talent points from 1 to 4.
  • Increases available civil skill points from 1 to 12.
  • Increases available combat skill points from 2 to 12.
  • Increases available attribute points from 3 to 12.
  • Saved game version only: each character begins with 1 point invested in an appropriate combat skill.
  • Saved game version only: difficulty set to classic (can be changed in options menu).
  • Saved game version only: player instrument is set to Cello.
  • PAK version only: if you want to see all of your points at once, simply remove the applied attribute/ability/talent points.
  • PAK version only: 1 additional random talent pre-selected on top of class-specific talent.
  • PAK version only: 3 attribute and ability points pre-invested as per class settings.
  • Increases available talent points from 1 to 2.
  • Increases available civil skill points from 1 to 6.
  • Increases available combat skill points from 2 to 6.
  • divinity original sin 2 editor tutorial

  • Increases available attribute points from 3 to 6.
  • (If you'd like a similar mod that only alters civil skills (and therefore does not affect combat difficulty in any way) try out my Civility and Grace mod instead.) You can utilize these mods either through the PAK mods (also available on the Steam workshop), which disable achievements, or by using one of the saved games (only available via the Divinity Nexus). "A Lucky Break" provides a small boost and "An Auspicious Beginning" provides a larger boost (detailed below). Lucky Breaks & Auspicious Beginnings provides several different options for players to enhance their characters during the character creation process by increasing the initial pool of available attribute, skill and talent points.











    Divinity original sin 2 editor tutorial